Boom Whitepaper
  • About Boom
    • What is GamerBoom
    • GamerBoom in A Nutshell
    • The Future of Gaming
  • Explore the Ecosystem
    • The Portal for Data Mining
    • The Hub for Data Aggregation
    • The Ecology for Gaming Data
  • Architecture & Innovation
    • Architecture Overview
    • AI Driven Data Layer
    • AI Agent As A Service
    • Bonding Curve 101
    • Open Curation Network
  • Tokenomics
    • Token Utilities
  • Roadmap
  • Wager Game Rules
  • Canary Testing Guide
  • Guide For Gamers
  • Official Links
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On this page
  • Initial Bonding Curve
  • Dynamic Bonding Curve
  1. Architecture & Innovation

Open Curation Network

GamerBoom also provides a Decentralized Curation Network for user generated AI Agents within the ecosystem, comprising Native Curation Market, Application Launchpad and Governance Module. The Liquidity-driven Curation Network is a vital component of the GamerBoom ecosystem, providing reliable and efficient value exchange mechanisms and establishing a solid foundation for future development.

For each AI Agent, a bonding curve based Bonding Pool will be created for liquidity based curation and promotion, and curators can add liquidity($BOOM) for better promotion, and earn a profit share by holding share token.
Across the entire network, all AI agents will be prioritized and recommended based on their liquidity ranking.

Liquidity Participants of Bonding Pools(BLP token holders) also serve as liquidity-based retail curators, effectively amplifying the influence of the assets they are associated with. Pro-Curators also profit from building use cases and applications based on AI Agents and gamer data.

This additional layer of liquidity enables intangible assets(datasets) to create exclusive bonding pools to monetize and tokenize the influence and the intrinsic value, earning both trading fees sharing and network incentives.

Our innovative Dynamic Bonding Curve provides an open, transparent, and efficient on-chain mechanism for Data Curation, automatically distributing benefits between Data Miners, Tuning Nodes, Data Curators, and Data Consumers. This approach results in a more efficient and transparent market, where the price of tokens is determined by the collective actions of network participants.

Initial Bonding Curve

In GamerBoom ecosystem, we set the initial value of the reserve ratio K to 1/3, while the value of m is determined when creating a bonding pool for a specific asset. With these settings, we can derive the price function for BLP token (share token of Bonding Pools) minting or burning in the asset's bonding pool as follows

P=mS2P=m{S^2}P=mS2
R=m3S3R=\frac{m}{3}S^{3}R=3m​S3

Dynamic Bonding Curve

GamerBoom employs a dynamic bonding curve to align the interests between Data Miners, Data Curators, and Data Consumers. If the datasets generate income in the whole ecosystem, a portion of the earnings will automatically be added to the Reserve of the Bonding Pool.

Assuming R increases from R_0 by ΔR, the reserve ratio K will increase from K_0 by ΔK:

ΔK=R0+ΔRPS−R0PS=ΔRPS\Delta{K}=\frac{R_0+\Delta{R}}{PS}-\frac{R_0}{PS}=\frac{\Delta{R}}{PS}ΔK=PSR0​+ΔR​−PSR0​​=PSΔR​

If a user sells a total of N BLP tokens, bringing the total supply from S_0 to S_0-N , the total paid amount of parent currency A is:

A=∫S0−NS0PdS=∫S0−NS0P0(SS0)1K−1dSA=\int^{S_0}_{S_0-N}{PdS}=\int{^{S_0}_{S_0-N}{P_0}(\frac{S}{S_0})^{\frac {1}{K}-1}}dSA=∫S0​−NS0​​PdS=∫S0​−NS0​​P0​(S0​S​)K1​−1dS

then, we have:

A=R0(1−(NS0−N)1K)A=R_0\bigg(1-(\frac{N}{S_0-N})^{\frac{1}{K}}\bigg)A=R0​(1−(S0​−NN​)K1​)

In summary, when reserves are added at a certain position on the Bonding Curve, the reserve ratio K will increase (always no more than 1). For users who already hold N number of NLP Tokens, this means they will sell a larger quantity of reserve tokens than before the addition of the reserves.

For example, when reserves are added and the reserve ratio K shifts from 1/3 to 2/3, m will increase from 1 to 27, and therefore, the bonding curve for NLP price switches from the red curve to the blue one.

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Last updated 2 months ago

Dynamic Bonding Curve()
https://www.desmos.com/calculator/fawdszf2w5